

Players can now wield both weapons and vigors simultaneously - an improvement lifted from BioShock 2. Powers are called "vigors" this time around, and the manna for using these powers is renamed "salt," but the core concept remains. Those who have experienced the previous BioShock games will feel right at home with the series' usual combination of weapons and powers. The gameplay is probably the least altered aspect of BioShock Infinite. The original soundtrack too possesses range and diversity, with some tracks being beautiful and resonant, and others delivering loud, pulse-pounding sounds that at times are reminiscent of The Shining. The voice work is also excellent, with every character giving a believable performance that gives life to the exceptional writing. It even features some modern tunes that have been given an old-school feel. Infinite is filled with more of those retro-songs that made gamers love the original BioShock. The attention to detail paid to the art also extends to the sound design.
Bioshock xbox 360 review Pc#
The console releases are definitely a step down from the PC version in both clarity and performance, but the consumer is still getting a stunning game on any platform. Thankfully so, as well, since there are unfortunate (and frequent) frame-drops on Xbox 360 and occasionally low-resolution textures make an appearance. Make no mistake the tech is here, with a modified version of the Unreal Engine 3 driving large vistas, floating environments, and some of the most gorgeous lighting of this generation, but there's more to the visual make-up than simple coding. It reminds of The Legend of Zelda: Skyward Sword in some ways, in that art design drives the game more than simple technical advancement. In truth, a lot of what makes this game compelling is this beauty.

There's a lot of time to be spent scrounging through the environment for cash and voxophones, Infinite's version of audio logs from the first game, but when the city is such a joy to explore this aspect of the game escapes the tedium that can plague lesser productions. It feels less integral and less entwined in the plot than the city of Rapture was, but it's a no less captivating venue to explore. The city of Columbia is among the most the well-articulated settings video games have seen. Part of why this story pulls off its ambitions so capably is the precision of the execution. Without spoiling the story, players will once again be pleased with the tale Irrational has spun. BioShock Infinite takes this premise to a new level. The player starts on the open sea on his way to a lighthouse - an intentional homage to a game that proved the first-person shooter could make one think as much it makes one shoot. BioShock Infinite's opening moments are reminiscent of the beginning of the original BioShock.
